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*increases/decreases stamina of army in war (can run faster, and less likely to get tired) *increases/decreases moral of army in war (more or less likely to rout)
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*increases/decreases change to get children *increases/decreases trade income of city *increases/decreases mining income of city *increases/decreases population growth of city
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(diplomats will get better deals, spy's and assasins will have a better change at a succesfull mission, and generals will get more command, incluence, and management) Well things they effect are (but not limited too) (meaning having either of them on your general or agent, prevents you from getting the other) *some can be removed or lowered a level if a second prerequisit has been met, others are permanent and can only level further up. *some skills have levels, if a certain prequisit has ben met, and you already have level 1, every turn you have x% change to get level 2, and so on. *if prerequisit has been met, every turn that general has x% change to get the trait or ancillary. *a certain prequisit must be met (if not it has 0% change to occur) Since there are 100+ of possible traits and ancillairy's I will not list them all here.īut suffice to say they all work like this : Where running city's in the blue (blue face) will generate a lot of positive traits. One certain way to get a lot of negative traits is having over 50000 in your treasury. Winning or losing battles can also cause good or negative traits or ancillary s to be added.Īnd more rare occasions are getting some for recruiting units or completing abuilding, or even for recruiting some mercenary troops. Spending a turn outside a town without moving, can cause traits too (mostly negative) like lazy and so. (if building is present in a city, and your general or agent spends 1 turn without moving in that town, it has a change to get that trait or ancillary)Īcademies mostly generate ancillary's, like scholar, geolist etc.īut there are other buildings that are a prequisit, arena's or hippodromes, theathers, taverns, and religious buidings are known to cause certain traits or ancillarity's having a change to occur. Traits are somewhat the same, if that they can have either positive or negative effect.īut the difference being, a general/spy/assisin/diplomat can have unlimited traits, and they cannot be traded between agents or generalsĮach trait and ancillairy has a speccifc trigger listed in the game code. (if you have 2 generals in 1 city, you can drag and drop them from 1 general to oneother)
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It is possible to trade ancillary's between your generals and agents. (those are the little portraits on your generals, spy's, diplomats and assisins)Įach of them can have max 8 ancillairy's.Īncillary's give negative of posive effects of various kind. Academies create Ancillairy's not traits.
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