
With the official release of World of Warcraft: Classic, I'm hoping a whole new generation will discover that same magic. That's why it is no surprise that there has been continued interest in this version of the game with private servers over the years. Life would get very busy and I never ended up playing the expansions, but I never forgot the magic of the game.

It was the first MMO I had ever played and I was blown away. This decision was not about my personal taste, it was about the fact that it was a Final Fantasy game.My history with World of Warcraft goes back to its original Stress Test back in 2004. From this point of view, Final Fantasy 11 has been a huge influence, but given that it’s a game from the Final Fantasy saga, strong storytelling was of course a must. What I really wanted from the game to make it more MMORPG based. We didn’t have the luxury of putting in what we liked or didn’t like. He went on to explain, “I explained what I learned to the different teams and we all used that knowledge in development. But I was playing World of Warcraft and used this game as a subject for study.” When you control a failed project and have to raise it, I don’t think you have a way to create the kind of game you want to create in your head. The original FFXIV was an unprecedented failure and I was given the duty to save the project.

Yoshida said in an interview with PCGamesN, “If there hadn’t been a world of cans – whom we consider a great “teacher” and deeply respect – the brilliant rehab of Final Fantasy 14 was not possible. Now, Yoshida explains that all of this was possible thanks to world of cans.

The director gave birth to the critically acclaimed movie A Realm Reborn. Square Enix even had to publicly apologize for the state of the game and decided to recreate the work from scratch, entrusting the project with Naoki Yoshida. As most players know, Final Fantasy 14 It was a disaster at the time of its release.
